What
Is Destination ImagiNation ??
The Corporate answer
is that it is a not-for-profit corporation,
that promotes divergent thinking in students from kindergarten
through college. This program offers students a unique opportunity
to participate in challenging and motivating activities both
inside and outside their regular classroom curriculum. Students
learn to work with others as a team. They develop self-confidence
by creating solutions, evaluating their ideas and making final
decisions.
The Creative answer
is that it's like mixing spelling bees, quiz bowls, robotics
competitions and science fairs together. Then step back and
watch the magic. But, Destination ImagiNation is none of those
things and all of those things! Destination ImagiNation
is a place where kids take what they know and what they are
good at and learn to apply it to solve challenges, working together
and cooperatively with a team and pushing the limits of imagination
to best not their competition, but themselves.
Destination
ImagiNation is community-based, school-friendly program that
builds participants' creativity, problem solving, and teamwork
in enjoyable and meaningful ways.
Teams
of five to seven members work together to apply creativity,
critical thinking and their particular talents to solve a Team
Challenge.
The
Challenges...
Click Here for
more
The
Destination ImagiNation Philosophy
TEAM EFFORT
A
team effort is probably the strongest principle in the Destination
ImagiNation competitions. All competitive activities are performed
as a team - including the Team Challenge, Instant Challenge
and Elaboration categories. This is particularly evident in
the Instant Challenge competition where, generally, each team
member must participate.
DIVERGENT THINKING IS REWARDED
APPRAISERS
are trained to be on the alert for unusual ideas evidenced in
Enhancement, Elaboration and Improvisation presentations, in
solving the Instant Challenge problem and in presenting the
Team Challenge solution. Adult assistance is prohibited. APPRAISERS
may quiz students to satisfy themselves that solutions are,
in fact, developed by the students, not by parents, Team Managers
or other adults.