What Is Destination ImagiNation ??

   The Corporate answer is that it is a not-for-profit corporation, that promotes divergent thinking in students from kindergarten through college. This program offers students a unique opportunity to participate in challenging and motivating activities both inside and outside their regular classroom curriculum. Students learn to work with others as a team. They develop self-confidence by creating solutions, evaluating their ideas and making final decisions.

The Creative answer is that it's like mixing spelling bees, quiz bowls, robotics competitions and science fairs together. Then step back and watch the magic. But, Destination ImagiNation is none of those things – and all of those things! Destination ImagiNation is a place where kids take what they know and what they are good at and learn to apply it to solve challenges, working together and cooperatively with a team and pushing the limits of imagination to best not their competition, but themselves.

Destination ImagiNation is community-based, school-friendly program that builds participants' creativity, problem solving, and teamwork in enjoyable and meaningful ways.

Teams of five to seven members work together to apply creativity, critical thinking and their particular talents to solve a Team Challenge.

The Challenges...
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The Destination ImagiNation Philosophy  

TEAM EFFORT

   A team effort is probably the strongest principle in the Destination ImagiNation competitions. All competitive activities are performed as a team - including the Team Challenge, Instant Challenge and Elaboration categories. This is particularly evident in the Instant Challenge competition where, generally, each team member must participate.

DIVERGENT THINKING IS REWARDED

   APPRAISERS are trained to be on the alert for unusual ideas evidenced in Enhancement, Elaboration and Improvisation presentations, in solving the Instant Challenge problem and in presenting the Team Challenge solution. Adult assistance is prohibited. APPRAISERS may quiz students to satisfy themselves that solutions are, in fact, developed by the students, not by parents, Team Managers or other adults.